Diabolical Corp

Diabolical Corp

Independent games about trust, tension, and the people you shouldn't turn your back on.

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Our games

One game out in the wild. Another on the anvil.

Open beta Midnight Harvest key art: a snarling black werewolf beneath a full moon over a burning gothic town
Social deduction

Midnight Harvest

Truth bites harder

Midnight Harvest is a browser-based multiplayer social deduction game set in a moonlit medieval village. Players gather around the bonfire, debate suspicions, vote during the day, and secretly use unique role abilities at night as villagers try to uncover the Werewolf hiding among them.

  • PlayersUp to 12
  • PlatformBrowser
  • RolesUnique night abilities
  • BuildOpen beta v0.1.0
Play the beta
Midnight Harvest gameplay: eight players seated around a bonfire in a pixel-art village square at midnight, with chat and player list panels
In game

12:00 AM in the village square. The fire lasts until 5:00 AM. Read your card, keep it secret, and decide who you trust before the timer runs out.

Next game · Unannounced

Classified

Forge progress

Being hammered into shape. Details drop when it's ready to bite.

◆ The studio

Diabolical Corp

We're a small independent studio making games you play with other people and slowly stop trusting.

Our games are built around one idea: the best moments happen between players. A sideways glance, a vote that goes the wrong way, a friend who was lying all along. We build the stage, and you bring the drama.

  • SocialBuilt for groups, voice chat, and arguments.
  • SharpShort rounds, clear rules, high tension.
  • IndieMade in the open and shaped by player feedback.